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Digital Coffin
Digital Coffin
Dark Digital Painter/Pixel/Vector/3D/NFT Artist. ENG/SPA
La Plata, Argentina

Summary

Dark Digital Illustrator and Animator.
Photoshop. Illustrator. Aseprite. Blender.

Skills

Illustration3D Modeling3D VisualizationGraphic DesignPhotoshopVideo EditingPixel ArtIllustratorDigital IllustrationBlender3DAIVector ArtAsepritePrompt Engineering

Software proficiency

After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
ZBrush
ZBrush
Premiere
Premiere
Aseprite
Aseprite

Productions

    • Music Video
      665
    • Year
      2023
    • Role
      Storyboard, Modelling, Retopology, Texturing, Rigging, Rendering and Editing
    • Company
      xDZVONx

Experience

  • Tenebris at Tenebris
    Texas, US
    June 2022 - Present

    As the Lead Pixel Artist for Tenebris, I am responsible for the entire visual development and execution of the game’s pixel art style. My role encompasses a wide range of creative and technical tasks, including:

    • Tilemap Creation: Designing intricate and cohesive tilemaps for diverse environments. Both static and animated.

    • Character Design and Animation: Crafting unique characters and animating them frame by frame in a top-down pixel art style.

    • Object and Tile Animations: Breathing life into in-game objects and tiles with detailed animations.

    • Asset Creation: Producing a variety of in-game assets, from props to environmental elements.

    • User Interface (UI) and HUD Design: Designing all UI elements, including HUD faces, icons, menus, and interactive components.

    • Cinematics and Promotional Art: Developing cinematic sequences, banners, and promotional materials to enhance the narrative and marketing efforts.

    • Creative Direction: Making key creative decisions regarding the game’s visual style, ensuring a consistent and engaging aesthetic throughout.

    In this role, I combine artistic vision with technical precision, collaborating closely with the team to ensure that Tenebris delivers a visually captivating experience for players.

  • Junior Animator at Zelcar Games
    New Mexico, US
    October 2024 - Present

    Rigging, Weight Painting, and 3D Character Animation in Blender for videogames. The role involves creating a functional armature for pre-existing models and developing all necessary animations for each character from scratch, both in Forward and Inverse Kinematics. Playbast creation for previsualization and correction. The animations must closely adhere to the 12 Principles of Animation under the guidance of the Animation Director.