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King Gomah - Low Poly 3D Model

From the very first episode, I was captivated by this original Dragon Ball Daima character and knew I had to bring him to life in 3D. I set out to recreate some of his most iconic shots from his debut, staying true to his essence while giving him a stylized, PlayStation 2-era aesthetic.

King Gomah is a fully rigged and animated character, designed for cinematics, animated shorts, and high-quality renders. While originally intended to be game-ready, the use of Shape Keys for facial animation makes him better suited for pre-rendered sequences rather than real-time applications.

With a streamlined 2573 polygon structure and six unique animated poses, this model relies on a Shape Key-driven system to achieve smooth deformations and expressive movement. Every detail was carefully crafted to enhance storytelling, making it ideal for VFX, cinematics, and stylized animation.

Rendered in Blender with custom lighting to bring out every detail and create the right atmosphere.

📌 Best suited for:
🎬 Cinematics; Pre-rendered animation
🎭 Stylized character storytelling
📺 Animated shorts and visual projects

'Idle' pose Frontal.

'Idle' pose Frontal.

Sketchfab model visualization [Only idle pose visible]

'Idle' pose Lateral.

'Idle' pose Lateral.

'Idle' pose Back.

'Idle' pose Back.

'Cute' pose Lateral.

'Cute' pose Lateral.

'Cute' pose Front.

'Cute' pose Front.

'Cute' pose Back.

'Cute' pose Back.

'Pointing' pose Front.

'Pointing' pose Front.

'Pointing' pose Lateral.

'Pointing' pose Lateral.

'Pointing' pose Back.

'Pointing' pose Back.

'Speaking' pose Frontal.

'Speaking' pose Frontal.

'Speaking' pose Lateral.

'Speaking' pose Lateral.

'Speaking' pose Back.

'Speaking' pose Back.

'Sit' pose Frontal.

'Sit' pose Frontal.

'Sit' pose Lateral.

'Sit' pose Lateral.

'Sit' pose Back.

'Sit' pose Back.

'Wish' pose Frontal.

'Wish' pose Frontal.

'Wish' pose Lateral.

'Wish' pose Lateral.

'Wish' pose Back.

'Wish' pose Back.

Wireframe. No pose. Frontal.

Wireframe. No pose. Frontal.

Wireframe. No pose. Lateral.

Wireframe. No pose. Lateral.

Wireframe. No pose. Behind.

Wireframe. No pose. Behind.

Shapekeys and Action Dope Sheet systems used in order to activate each different pose. Example 01.

Shapekeys and Action Dope Sheet systems used in order to activate each different pose. Example 01.

Shapekeys and Action Dope Sheet systems used in order to activate each different pose. Example 02.

Shapekeys and Action Dope Sheet systems used in order to activate each different pose. Example 02.

Modelling process.

Modelling process.

Animated breakdown.

Reference Board.

Reference Board.